Game Forward is an independant, family-run publication based in Ottawa, Canada. We cover Game Accessibility, Games in Education, Games in Healthcare, Games in Science and Technology, Gaming Trends, Serious Games, Virtual and Augmented Reality
Game Forward is an independant, family-run publication based in Ottawa, Canada. We cover Game Accessibility, Games in Education, Games in Healthcare, Games in Science and Technology, Gaming Trends, Serious Games, Virtual and Augmented Reality
Game Forward is an independant, family-run publication based in Ottawa, Canada. We cover Game Accessibility, Games in Education, Games in Healthcare, Games in Science and Technology, Gaming Trends, Serious Games, Virtual and Augmented Reality
Game Forward is an independant, family-run publication based in Ottawa, Canada. We cover Game Accessibility, Games in Education, Games in Healthcare, Games in Science and Technology, Gaming Trends, Serious Games, Virtual and Augmented Reality
Creating accessible games for everybody to play is not hard. You just need to know how. This website contains information about Game Accessibility all around the world. We offer a platform for developers, gamers and other people that are interested in thi
Blind Computer Games offers information to game developers about how to make computer games accessible to blind people. It also offers information to blind gamers about how to contact and work with game developers to improve software accessibility for bli
Eelke Folmer, Interaction Design, Games, Virtual Reality, Game Design, Game Usability, Game Accessibility, Virtual worlds, Human Computer Interaction, Research
Convergent Games is a board game publisher situated in Manitoba, Canada. We are committed to game design that blends innovation, depth and accessibility.
Convergent Games is a board game publisher situated in Manitoba, Canada. We are committed to game design that blends innovation, depth and accessibility.
De Audio Game Maker is een applicatie waarmee blinde kinderen zelf computerspellen kunnen maken. Met een geluidenbibliotheek waaraan ze zelf geluiden toe kunnen voegen, creëren ze hun eigen games, die ze bovendien kunnen delen m
Developing various super interactive media: primarily indie games and professional web sites. Robust programs, accessibility designs and user experience.
Game Forward is an independant, family-run publication based in Ottawa, Canada. We cover Game Accessibility, Games in Education, Games in Healthcare, Games in Science and Technology, Gaming Trends, Serious Games, Virtual and Augmented Reality
Game Forward is an independant, family-run publication based in Ottawa, Canada. We cover Game Accessibility, Games in Education, Games in Healthcare, Games in Science and Technology, Gaming Trends, Serious Games, Virtual and Augmented Reality
Game Forward is an independant, family-run publication based in Ottawa, Canada. We cover Game Accessibility, Games in Education, Games in Healthcare, Games in Science and Technology, Gaming Trends, Serious Games, Virtual and Augmented Reality
Game Forward is an independant, family-run publication based in Ottawa, Canada. We cover Game Accessibility, Games in Education, Games in Healthcare, Games in Science and Technology, Gaming Trends, Serious Games, Virtual and Augmented Reality
Creating accessible games for everybody to play is not hard. You just need to know how. This website contains information about Game Accessibility all around the world. We offer a platform for developers, gamers and other people that are interested in thi
De Audio Game Maker is een applicatie waarmee blinde kinderen zelf computerspellen kunnen maken. Met een geluidenbibliotheek waaraan ze zelf geluiden toe kunnen voegen, creëren ze hun eigen games, die ze bovendien kunnen delen m
The GA-SIG action list Read the wrap-up from GDC 2015 here See our GDC 2015 Presentations for free Who are we: Founded in 2003, we are a special interest group of volunteers within the International Game Developer's Association with a passion for gam
Blind Computer Games offers information to game developers about how to make computer games accessible to blind people. It also offers information to blind gamers about how to contact and work with game developers to improve software accessibility for bli
Eelke Folmer, Interaction Design, Games, Virtual Reality, Game Design, Game Usability, Game Accessibility, Virtual worlds, Human Computer Interaction, Research